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PS3 CPU "Cell Broadband Engine" The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is a spare to improve production yields.
The PlayStation 3 (PS3) video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20 or 60 GB hard disk drive in the US and Japan, respectively— priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425. [1]
The Cell processor version used by the PlayStation 3 has a main CPU and 6 SPEs available to the user, giving the Gravity Grid machine a net of 16 general-purpose processors and 96 vector processors. The machine has a one-time cost of $9,000 to build and is adequate for black-hole simulations which would otherwise cost $6,000 per run on a ...
CPU Cores 1 1 two-way superscalar in-order RISC CPU core 1 Power Processor Element (Primary), 8 Synergistic Processing Units (Secondary) Threads ? ? ? Clock speed 33.9 MHz 294.9 MHz 299 MHz 3.2 GHz GPU Cores ? ? ? Threads ? ? ? Clock speed 53 MHz 147 MHz 550 MHz Ray tracing No Memory 2 MB System RAM 1 MB VRAM 32 MB System RAM 4 MB VRAM 256 MB XDRAM
Technology magazine T3 gave the Super Slim model a positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don't know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new PS3 Slim is an obvious homage to the original PS3, minus the ...
Market analysts [46] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray," [47] while Phil Harrison stated that the PlayStation 3's success ...
The GPU makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). Although it carries the majority of the graphics processing, the Cell Broadband Engine , the console's CPU , is also used complementarily for some graphics-related ...
The first Cell processors made commercially available were rated by IBM to run at 3.2 GHz, an operating speed where this chart suggests a SPU die temperature in a comfortable vicinity of 30 degrees. Note that a single SPU represents 6% of the Cell processor's die area.