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A blowgun (also called a blowpipe or blow tube) is a simple ranged weapon consisting of a long narrow tube for shooting light projectiles such as darts. It operates by having the projectile placed inside the pipe and using the force created by forced exhalation ("blow") to pneumatically propel the projectile.
The entries are grouped according to their uses, with rough classes set aside for very similar weapons. Some weapons may fit more than one category (e.g. the spear may be used either as a polearm or as a projectile), and the earliest gunpowder weapons which fit within the period are also included.
A makeshift weapon is an everyday object that has been physically altered to enhance its potential as a weapon. [62] It can also be used to refer to common classes of weapons such as guns, knives, and bombs made from commonly available items. [1] Examples of makeshift weapons include: Millwall brick; Molotov cocktail; Shiv; Improvised firearms
Player's Option: Combat & Tactics is an AD&D supplement 192-page hardcover book published by TSR, Inc. with design by Skip Williams and L. Richard Baker III and editing by Thomas M. Reid, and featuring illustrations by Kevin and Charles Frank, Roger Loveless, Les Dorscheid, Alan Pollack, Doug Chaffee, and Erik Olson and a cover by Jeff Easley.
An example of a plumbata. Darts are airborne ranged weapons. They are designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by the presence of fletching (feathers on the tail) and a shaft that is shorter or more flexible.
A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games.
Ranged (Light) are small ranged weapons that can be carried and fired with one hand. Ranged (Heavy) are large ranged weapons that need to be carried by two hands. Gunnery covers pintle-mounted or turreted ranged weapons, usually mounted on vehicles and starships. It also covers fixed-firing on-board weapon systems like a starfighter's laser ...
The Fighter is strong and focuses on weapon-based combat, the Mage, renamed Wizard in later editions of Dungeons & Dragons, is a ranged fighter equipped with a variety of magical abilities for combative and utilitarian purposes, and the Thief, renamed Rogue in later editions, is not physically strong but focuses on speed or stealth.