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These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.
Multidisciplinary, education Videos emphasize teaching practices on a variety of topics. Free/subscription ? Teaching Channel: TED (Technology, Entertainment, Design) Multidisciplinary Covers topics in various fields. Presentations are limited to 20 minutes. Free Creative Commons Attribution–NonCommercial–NonDerivative: TED (conference) UCTV
Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...
Wikipedia-based education refers to the integration of Wikipedia and other Wikimedia projects into educational settings, where students and educators use these platforms for learning, teaching, and knowledge creation. This approach leverages Wikipedia's vast repository of information and collaborative nature to enhance educational experiences.
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