enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Sociological Images - Wikipedia

    en.wikipedia.org/wiki/Sociological_Images

    It was also reviewed by David T. Mayeda in Teaching Sociology, who praised it as "an insightful, thought-provoking site that can be used by sociology instructors and students". [5] He particularly highlights the ways in which the authors "show how discriminatory imagery evolves over time, preserving dominant narratives in society, but ...

  3. Social commentary - Wikipedia

    en.wikipedia.org/wiki/Social_commentary

    Social commentary is the act of using rhetorical means to provide commentary on social, cultural, political, or economic issues in a society. This is often done with the idea of implementing or promoting change by informing the general populace about a given problem and appealing to people's sense of justice.

  4. Tony D. Sampson - Wikipedia

    en.wikipedia.org/wiki/Tony_D._Sampson

    Sampson in 2017. Tony D. Sampson (born 1964) is a British academic author who writes about philosophies of affect, digital media cultures and labour, marketing power, design/brand thinking, social and immersive user experiences and neurocultures.

  5. These 75 Thought-Provoking Questions Will Make You *Really ...

    www.aol.com/75-questions-basically-rethink...

    The following 75 though-provoking and deep questions will trip your mind up (in a good way). Now, ask away and let your mind wander. Questions That Make You Think About Your Life

  6. Asia now exports culture, ideas, tech and leadership - AOL

    www.aol.com/finance/asia-now-exports-culture...

    In the 1990s, much of Asia's growth was fueled by industrialization and leveraging low-cost labor. Now, Asia is increasingly exporting culture, ideas, technology and leadership.

  7. Gamestorming - Wikipedia

    en.wikipedia.org/wiki/Gamestorming

    Most games involve 3 to 20 people and last from 15 minutes to an hour and a half. A game suspends some of the usual protocols of life and replaces them with a new set of rules for interaction. Games may require a few props such as sticky notes, poster paper, markers, random pictures from magazines, or thought provoking objects.

  8. Organizational culture - Wikipedia

    en.wikipedia.org/wiki/Organizational_culture

    Numerous outcomes have been associated either directly or indirectly with organizational culture. The relationships between organizational culture and various outcomes include organizational performance, employee commitment, and innovation. A healthy and robust organizational culture is thought to offer various benefits, including: [57] [58]

  9. The Society for Curious Thought - Wikipedia

    en.wikipedia.org/.../The_Society_for_Curious_Thought

    The intention of the program is to assess the possibilities for learning, dialogue and progress in empowering people with dementia. Residents are invited to organise a seminar or present a short lecture on their work and ideas as part of the ‘Hours of dusk’ program – a public discussion forum on dementia, art and society.