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The Project has also published a Classroom Library Series through Heinemann, which includes books for grades K-8 from more than 50 different publishers. These books are designed for students who read both on grade level and below, and each library contains between 450 and 700 titles spanning from fiction and nonfiction genres such as classics ...
An open textbook is a textbook licensed under an open license, and made available online to be freely used by students, teachers and members of the public.Many open textbooks are distributed in either print, e-book, or audio formats that may be downloaded or purchased at little or no cost.
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The goal of a school library or media center is to ensure that all members of the school community have equitable access "to books and reading, to information, and to information technology". [1] A school library or media center "uses all types of media . . . is automated, and utilizes the Internet [as well as books] for information gathering." [2]
Find this book in the Four County Library System catalog (Broome, Chenango, Delaware, and Otsego Counties, including Binghamton) Find this book in the Mid-Hudson Library System (New York) catalog; Find this book in the Mohawk Valley and Southern Adirondack Library Systems (New York) catalog (using the Saratoga Springs Public Library profile)
Capstone is a publisher of children's books and digital products. Capstone focuses on the educational market. They also sell to the trade market and internationally. Capstone publishes nonfiction, fiction, picture books, interactive books, audio books, literacy programs, and digita
3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.
In games, a sourcebook is a publication intended to supplement the core materials of a game. Sourcebooks are usually used to complement role-playing games and tabletop or wargaming series, and often contain optional rules, scenarios, or other materials that players can use to extend or enhance the central game.
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