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In mathematics, the term chaos game originally referred to a method of creating a fractal, using a polygon and an initial point selected at random inside it. [1][2] The fractal is created by iteratively creating a sequence of points, starting with the initial random point, in which each point in the sequence is a given fraction of the distance ...
For every fraction p / q (in its lowest terms) there is a Ford circle C[ p / q ], which is the circle with radius 1/(2q 2) and centre at ( p / q , 1 / 2q 2 ). Two Ford circles for different fractions are either disjoint or they are tangent to one another—two Ford circles never intersect.
Mastermind (board game) Mastermind. (board game) Mastermind or Master Mind (Hebrew: בול פגיעה, romanized: bul pgi'a) is a code -breaking game for two players invented in Israel. [1][2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.
[[Category:Fraction templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Fraction templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Frog Fractions 2 is a sequel to the free browser-based game Frog Fractions, which was developed by independent game studio Twinbeard, founded by Jim Stormdancer.. Stormdancer used an extended alternate reality game (ARG) as part of the game's announcement and subsequent development, tying the release of the game to the success of the players' completing the AR
Chuck-a-luck. Workers play Chuck-a-luck during World War One in France on an improvised board. Chuck-a-luck, also known as birdcage, or sweat rag, [1] is a game of chance played with three dice. It is derived from grand hazard and both can be considered a variant of sic bo, which is a popular casino game, although chuck-a-luck is more of a ...
13) for details. A perfect information two-player game over a game tree (as defined in combinatorial game theory and artificial intelligence) can be represented as an extensive form game with outcomes (i.e. win, lose, or draw). Examples of such games include tic-tac-toe, chess, and infinite chess. [1][2] A game over an expectminimax tree, like ...
In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser 's circle problem, has a solution by an inductive method. The greatest possible number of regions, , giving the sequence 1, 2, 4, 8, 16 ...