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  2. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    Prototype also provides library functions to support classes and class-based objects. [2] In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework ...

  3. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  4. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    When a function is attached as a property of an object and called as a method of that object (e.g. obj.f(x)), this will refer to the object that the function is contained within. [14] [15] It is even possible to manually specify this when calling a function, by using the .call() or .apply() methods of the function object. [16]

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The Math object contains various math-related constants (for example, π) and functions (for example, cosine). (Note that the Math object has no constructor, unlike Array or Date. All its methods are "static", that is "class" methods.) All the trigonometric functions use angles expressed in radians, not degrees or grads.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.

  8. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  9. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Foo is a reference type, where a is initially assigned a reference of a new object, and b is assigned to the same object reference, i.e. bound to the same object as a, therefore, changes through a is also visible to b as well. Afterwards, a is assigned a reference (rebound) to another new object, and now a and b refer to different