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Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
This page was last edited on 26 September 2021, at 14:39 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Many races distrust or outright hate tieflings, seeing them as devil worshippers. Tiefling villains often live up to this reputation, whereas player characters have the choice to abandon this stereotype. In 4th edition and later, tieflings are a core character race [27] and have had their appearance altered from 3.5 and earlier. [14]
This page was last edited on 23 January 2025, at 21:19 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
The Free City of Greyhawk, Gem of the Flanaess, is the adventuring town that gives the World of Greyhawk setting its name. [6] Game designer Ken Rolston comments: "The City of Greyhawk is an organism of systems within systems, with each system driven by its own motivations and personalities. [...] External politics are intertwined in the city ...
This template is part of a series that resolves the country and subdivision names to ISO 3166-1 and ISO 3166-2 codes, and vice versa. ISO 3166 defines names, two and three letter codes and code numbers for all countries and six character codes (the two letter country code followed by a dash and a two or three character subdivision code) for all top level subdivisions.