Search results
Results from the WOW.Com Content Network
A recurring character in Fallout, Fallout 3 and Fallout 4. He is an optional companion the protagonist can recruit either by meeting certain criteria (i.e. Fallout) or just finding him as a random encounter in the game. In Fallout 3, it is possible for Dogmeat's puppy to be found and recruited if Dogmeat dies while accompanying the protagonist.
Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4, and Xbox One.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
Dogmeat is the name given to various dogs featured in the post-apocalyptic role-playing game series Fallout.Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and made a cameo appearance in Fallout 2 (1998).
Fallout: New Vegas is a 2010 action role-playing video game that was developed by Obsidian Entertainment and published by Bethesda Softworks.The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert 204 years after a devastating nuclear war.
Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game Fallout 4. It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016, for PlayStation 4, Windows, and Xbox One. It is set in the eponymous fictional amusement park Nuka-World.
Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan. [33] [34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million. [34]
This sequel once again improved on the engine's capabilities and added more features, improved graphics and better audio; it added features from the Infinity Engine Baldur's Gate games such as Companions. Interplay then released Fallout: Brotherhood of Steel and The Bard's Tale; both games improved on the engine in their own way.