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  2. SypherPK - Wikipedia

    en.wikipedia.org/wiki/SypherPK

    In February 2021, Fortnite unveiled its collaboration with SypherPK in the form of a locker bundle. [12] In 2021, he created an apparel line known as Metal Umbrella. The p of this company was to create more than just 'influencer merch', and to "merge [Sypher's] love for anime and fashion". "Metal Umbrella is an expansion of the SypherPK brand ...

  3. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .

  4. Ninja (gamer) - Wikipedia

    en.wikipedia.org/wiki/Ninja_(gamer)

    Richard Tyler Blevins (born June 5, 1991), better known as Ninja, is an American online streamer, YouTuber and professional gamer.Blevins began streaming through participating in several esports teams in competitive play for Halo 3, and gradually picked up fame when he first started playing Fortnite Battle Royale in late 2017.

  5. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.

  6. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...

  7. Iperf - Wikipedia

    en.wikipedia.org/wiki/Iperf

    iperf, Iperf, or iPerf, is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. iperf has client and server functionality, and can create data streams to measure the throughput between the two ends in one or both directions. [2]

  8. Software performance testing - Wikipedia

    en.wikipedia.org/wiki/Software_performance_testing

    Load testing is the simplest form of performance testing. A load test is usually conducted to understand the behavior of the system under a specific expected load. This load can be the expected concurrent number of users on the application performing a specific number of transactions within the set duration.

  9. Siege (software) - Wikipedia

    en.wikipedia.org/wiki/Siege_(software)

    Performance measures include elapsed time of the test, the amount of data transferred (including headers), the response time of the server, its transaction rate, its throughput, its concurrency and the number of times it returned OK. These measures are quantified and reported at the end of each run. [4] This is a sample of siege output: