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Ambrosia Software was a predominantly Macintosh software and gaming company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc. 's Asteroids from 1979.
Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh.Two other similar games based on the original, EV Override and Escape Velocity Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows.
Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.
Video games by Ambrosia Software, mostly for Mac OS & Mac OS X. Pages in category "Ambrosia Software games" The following 19 pages are in this category, out of 19 total.
Apeiron is a Macintosh game developed and released as shareware by Ambrosia Software. An adaptation of the 1980 arcade game Centipede , [ 2 ] it was first released on February 11, 1995. [ 3 ] In November 2004, a Mac OS X port was made available.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different ...
Bubble Trouble is a maze game originally released for Mac OS 7 by Ambrosia Software in 1996. It is an interpretation of Sega's Pengo from 1982 with the penguin recast as a goldfish and the setting moved underwater.
Munkki believed that it could be fun to allow the game to evolve by letting other shareware/freeware authors work on it, so he posted an article on comp.sys.mac.games inviting others to develop the game however they wanted. Andrew Welch, the president of Ambrosia software saw this article, leading to Avara becoming an Ambrosia title.