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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [44] The term gamification, coined in 2002, is not a one-dimensional reward system.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce. [15] Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    In 2011, Zichermann co-wrote Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps with Christopher Cunningham. The book has been described as a quick read, introducing the concept of gamification and discussing how businesses could implement gamification to keep their customers engaged. [29]

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  7. Digital badge - Wikipedia

    en.wikipedia.org/wiki/Digital_badge

    Digital badges are associated with the gamification of learning, whereby game design and game mechanics are used in non-game contexts to encourage learning. [23] Gibbons (2020) identified 13 roles for digital open badges in a higher education setting. [24]

  8. 1980 disappearance of Nancy Snow baffles authorities 44 years ...

    www.aol.com/1980-disappearance-nancy-snow...

    Nancy Snow, who worked for the Republican National Committee, disappeared after returning to the East Coast from the campaign trail. She has not been seen since early November 1980. The Annapolis ...

  9. P2PU - Wikipedia

    en.wikipedia.org/wiki/P2PU

    School of Education – Focused on pedagogy Mathematical Future – coordinated with Natural Math family learning network and Math 2.0 interest group . P2PU's school of Webcraft courses were early adopters of a badge reward system, [ 8 ] and with their task completion system there are elements of gamification and gamification of learning .