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Media literacy. Media literacy is an expanded conceptualization of literacy that includes the ability to access and analyze media messages, as well as create, reflect and take action—using the power of information and communication—to make a difference in the world. [1] Media literacy applies to different types of media, [2] and is seen as ...
Multimedia, but more impressively in the modern day, the interactivity of the multimedia created forms the foundation for which most creative endeavors that take place online. Microsoft is one of the biggest computer industries in the world, and a core foundation of its success relies on the ability of multimedia designers to optimize user ...
Creative technology facilities may be organized as arts, research or job development entities, such as the UK's Foundation for Art and Creative Technology which has presented hundreds of new media and digital artworks from around the world, or a recently established $20.5 million project in Hawaii specializing in film industry job training and workforce development programs which plans to ...
New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork ...
The arts or creative arts are a vast range of human practices of creative expression, storytelling, and cultural participation. The arts encompass diverse and plural modes of thinking, doing, and being in an extensive range of media. Both dynamic and a characteristically constant feature of human life have developed into stylized and intricate ...
Media art history is an interdisciplinary field of research that explores the current developments as well as the history and genealogy of new media art, digital art, and electronic art. [1][2][3] On the one hand, media art histories addresses the contemporary interplay of art, technology, and science. [4][5][6] On the other, it aims to reveal ...
"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]
Mixed media art by Adam Niklewicz. In visual art, mixed media describes artwork in which more than one medium or material has been employed. [1][2] Assemblages, collages, and sculpture are three common examples of art using different media. Materials used to create mixed media art include, but are not limited to, paint, cloth, paper, wood and ...