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  2. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2][3]

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [ 12 ] Version 1.00 was released in January 1995, [ 13 ] with the primary author being the company co-owner and software developer Ton Roosendaal.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  5. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery.This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  6. Architectural rendering - Wikipedia

    en.wikipedia.org/wiki/Architectural_rendering

    Architectural render made in Blender Same architectural render showing different rendering styles. Images that are generated by a computer using three-dimensional modeling software or other computer software for presentation purposes are commonly termed "Computer Generated Renderings". [1] Rendering techniques vary.

  7. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    www.assimp.org. Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the ...

  8. List of file signatures - Wikipedia

    en.wikipedia.org/wiki/List_of_file_signatures

    BLENDER: 0 blend Blender File Format [88] 00 00 00 0C 4A 58 4C 20 0D 0A 87 0A ␀␀␀␌JXL␠␍␊‡␊ 0 jxl Image encoded in the JPEG XL format [89] FF 0A: ÿ␊ 00 01 00 00 00 ␀␁␀␀␀ 0 ttf tte dfont TrueType font 4F 54 54 4F: OTTO: 0 otf OpenType font [90] 23 25 4D 6F 64 75 6C 65 #%Module: 0 Modulefile for Environment Modules ...

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.