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  2. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  3. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.

  4. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards. It is mostly used on gaming laptops which usually have an integrated graphic device and a discrete video card.

  5. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    [17] [18] In May 2007, ATI included Steam in the ATI Catalyst GPU driver as well as offering a free Steam copy of Half-Life 2: Lost Coast and Half-Life 2: Deathmatch to ATI Radeon owners. [19] In January 2008, Nvidia promoted Steam in the GeForce GPU driver, as well as offering a free Steam copy of Portal: The First Slice to Nvidia hardware ...

  7. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    use a complete (or partial) hardware implementation of a video compression or decompression algorithm; it has become very common to integrate such ASICs into the chip of the GPU/CPU/SoC and therefore abundantly available; for marketing reasons companies have established brands for their ASICs, such as PureVideo (Nvidia), Unified Video Decoder ...

  8. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  9. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [9] It provides functions including: Image filtering algorithms; Neural network processing; Advanced math operations; Ray tracing