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  2. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    David Brent Baszucki [1] (/ b ə ˈ z uː k i /; born January 20, 1963), also known by his former Roblox username builderman, is a Canadian-born American entrepreneur, engineer, and software developer.

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV-mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  4. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud-shaded triangle mesh using the Phong reflection model. Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets.. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork.

  7. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  8. List of MeSH codes - Wikipedia

    en.wikipedia.org/wiki/List_of_MeSH_codes

    The source for this content is the set of 2024 MeSH Trees from NLM. [2] A – Anatomy. A01 – body regions (74 articles) A02 – musculoskeletal system (213 articles) A03 – digestive system (98 articles) A04 – respiratory system (46 articles) A05 – urogenital system (87 articles) A06 – endocrine system; A07 – cardiovascular system

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.