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  2. Bushnell's Law - Wikipedia

    en.wikipedia.org/wiki/Bushnell's_Law

    Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: [1] All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. Bushnell came up with the concept based on his experience with his first game Computer Space ...

  3. Utility system - Wikipedia

    en.wikipedia.org/wiki/Utility_system

    In video game AI, a utility system, or utility AI, is a simple but effective way to model behaviors for non-player characters.Using numbers, formulas, and scores to rate the relative benefit of possible actions, one can assign utilities to each action.

  4. Nigel Mansell's World Championship Racing - Wikipedia

    en.wikipedia.org/wiki/Nigel_Mansell's_World...

    Nigel Mansell's World Championship Racing [a] is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS platforms, and was consequently ported to home consoles.

  5. Game Design Workshop - Wikipedia

    en.wikipedia.org/wiki/Game_Design_Workshop

    Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004.It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.

  6. Formula game - Wikipedia

    en.wikipedia.org/wiki/Formula_game

    A formula game is an artificial game represented by a fully quantified Boolean formula such as …. One player (E) has the goal of choosing values so as to make the formula ψ {\displaystyle \psi } true, and selects values for the variables that are existentially quantified with ∃ {\displaystyle \exists } .

  7. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The net effect, over the course of many simulated games, is that the value of a node representing a move will go up or down, hopefully corresponding to whether or not that node represents a good move. Monte Carlo Tree Search has been used successfully to play games such as Go, [82] Tantrix, [83] Battleship, [84] Havannah, [85] and Arimaa. [86

  8. Gameheads - Wikipedia

    en.wikipedia.org/wiki/Gameheads

    The game design program is for students aged 16–24, covering design, conception, coding, storytelling, writing, and motion capture. The program is a full year, with increased activity during the summer. Whereas the main program is primarily educational, another program, "DevOps", prepares young people for jobs in the San Francisco Bay Area. [3]

  9. Lindsay Grace - Wikipedia

    en.wikipedia.org/wiki/Lindsay_Grace

    He taught video game design, interaction design and theory at American University. [15] Prior to becoming a professor, Lindsay was a software developer and designer, a buyer and a data warehousing integrity analyst at an investment firm. [2] Grace also had a tenure as a board member for the Digital Games Research Association (DiGRA) during 2013 ...