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  2. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.

  3. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  4. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Events trigger responses or actions and are fundamental to event-driven systems. These events can be handled synchronously, where the execution thread is blocked until the event handler completes its processing, or asynchronously, where the event is processed independently, often through an event loop.

  5. Node.js - Wikipedia

    en.wikipedia.org/wiki/Node.js_event_loop

    Within the Node.js runtime, events trigger callbacks and each connection is handled as a small heap allocation. Traditionally, relatively heavyweight OS processes or threads handled each connection. Node.js uses an event loop for concurrent I/O, instead of processes or threads. [59] In contrast to other event-driven servers, [which?

  6. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [1] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [2]

  7. Message loop in Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Message_loop_in_Microsoft...

    The message loop is an obligatory section of code in every program that uses a graphical user interface under Microsoft Windows. [1] Windows programs that have a GUI are event-driven. Windows maintains an individual message queue for each thread that has created a window. Usually only the first thread creates windows.

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  9. Event-driven finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Event-driven_finite-state...

    This code describes the state machine for a very basic car radio system. It is basically an infinite loop that reads incoming events. The state machine is only 2 states: radio mode, or CD mode. The event is either a mode change from radio to cd back and forth, or a go to next (next preset for radio or next track for CD).