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Final Fantasy XIV: Endwalker [c] is the fourth expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, PlayStation 5, and Windows, then later on Xbox Series X/S.
Final Fantasy XIV: Dawntrail [a] is the fifth expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Windows, macOS, PlayStation 4, PlayStation 5, and Xbox Series X/S.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
Final Fantasy XIV: Stormblood [d] is the second expansion pack to Final Fantasy XIV: A Realm Reborn, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows, then later on PlayStation 5 and Xbox Series X/S.
The flawed release and poor reception of the game had a heavy impact on Square Enix: citing XIV among other reasons, the company reduced its projected income for the year by 90%. [78] At the 2011 Tokyo Game Show, Wada issued an official apology for the quality of the game, saying that "the Final Fantasy brand [had] been greatly damaged". [ 79 ]
Sucker for Love: Date to Die For: Win: Dating sim, visual novel: Akabaka DreadXP [298] Tales of Kenzera: Zau: Win, NS, PS5, XSX/S: Metroidvania: Surgent Studios Electronic Arts [299] Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants: Win, NS, PS4, PS5, XBO, XSX/S: Arcade, beat 'em up: Raw Thrills, Cradle Games GameMill Entertainment ...
Final Fantasy XIV: Shadowbringers [d] is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows, then later on PlayStation 5 and Xbox Series X/S.
The suit argued that these differences, along with a press embargo on publishing reviews of the final product until its release date, deceived those who pre-ordered the game based on the pre-release promotional materials, amounting to false advertising. In September 2014, Sega agreed to pay a tentative settlement of $1.25 million.