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  2. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]

  3. Function prologue and epilogue - Wikipedia

    en.wikipedia.org/wiki/Function_prologue_and_epilogue

    In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called.

  4. TEST (x86 instruction) - Wikipedia

    en.wikipedia.org/wiki/TEST_(x86_instruction)

    In the x86 assembly language, the TEST instruction performs a bitwise AND on two operands. The flags SF, ZF, PF are modified while the result of the AND is discarded. The OF and CF flags are set to 0, while AF flag is undefined. There are 9 different opcodes for the TEST instruction depending on the type and size of the operands. It can compare ...

  5. High Level Assembly - Wikipedia

    en.wikipedia.org/wiki/High_Level_Assembly

    It is also possible to write high-level programs using HLA, avoiding much of the tedium of low-level assembly language programming. Some assembly language programmers reject HLA out of hand [citation needed], because it allows programmers to do this. However, supporting both high-level and low-level programming gives any language an expanded ...

  6. JMP (x86 instruction) - Wikipedia

    en.wikipedia.org/wiki/JMP_(x86_instruction)

    In the x86 assembly language, the JMP instruction performs an unconditional jump. Such an instruction transfers the flow of execution by changing the program counter.There are a number of different opcodes that perform a jump; depending on whether the processor is in real mode or protected mode, and an override instruction is used, the instructions may take 16-bit, 32-bit, or segment:offset ...

  7. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.

  8. Hack computer - Wikipedia

    en.wikipedia.org/wiki/Hack_computer

    Hack machine language computation function codes and assembly language mnemonics a c 1 c 2 c ... Following is an annotated example program written in Hack assembly ...

  9. Comparison of assemblers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_assemblers

    LLVM targets many platforms, however its main focus is not machine-dependent code generation; instead a more high-level typed assembly-like intermediate representation is used. Nevertheless for the most common targets the LLVM MC (machine code) project provides an assembler both as an integrated component of the compilers and as an external tool.