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Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.
In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1] However, until the 1990s, the perceived target market for video games was generally for children, and manufacturers of video games typically did not include high levels of graphic ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
The WHO's expert on mental health and substance abuse, Shekhar Saxena, said some of the worst cases seen in global research were of gamers playing for up to 20 hours a day, forgoing sleep, meals ...
Longtime gamer Daniel van der Linden, an expert with the online gaming site The Game Room (thegameroom.org), believes that “many people are drawn to video games because they allow you to briefly ...
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players.