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  2. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  3. Sock and Awe - Wikipedia

    en.wikipedia.org/wiki/Sock_and_Awe

    Sock and Awe is a minimalist 2008 Flash game created by British entrepreneur Alex Tew, recreating the Bush shoeing incident and putting the player in control of journalist Muntadar al-Zaidi who flung a shoe at George W. Bush during a news conference. Although the game was hastily put together, it went viral and received widespread news coverage ...

  4. Boohbah - Wikipedia

    en.wikipedia.org/wiki/Boohbah

    Production of Boohbah began shortly after Ragdoll released a direct-to-video Teletubbies release titled Teletubbies Go! in 2001, which featured segments of the characters exercising. The high sales of the release led to Ragdoll's fear of obesity in children and what led the company to develop an exercise-based programme.

  5. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [3]

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  7. Game feel - Wikipedia

    en.wikipedia.org/wiki/Game_feel

    Game feel (sometimes referred to as "look feel" or "game juice") is the intangible, tactile sensation experienced when interacting with video games. The term was popularized by the book Game Feel: A Game Designer's Guide to Virtual Sensation [1] written by Steve Swink. The term has no formal definition, but there are many defined ways to ...

  8. British Academy Games Award for Game Design - Wikipedia

    en.wikipedia.org/wiki/British_Academy_Games...

    The British Academy Video Games Award for Game Design is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given in honor of "the best game design that captivates and engages the player", including recognition of elements such as game mechanics, use of controls, level and world structure, and pacing.

  9. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

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