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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Each box had a code number, which was keyed into a chart. This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11]

  3. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Harary's generalized tic-tac-toe is an even broader generalization of tic-tac-toe. It can also be generalized as an n d game , specifically one in which n = 3 and d = 2. [ 6 ] It can be generalised even further by playing on an arbitrary incidence structure , where rows are lines and cells are points .

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Bertie the Brain - Wikipedia

    en.wikipedia.org/wiki/Bertie_the_Brain

    Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]

  6. How to Win Tic-Tac-Toe: The Strategies You Need to Master - AOL

    www.aol.com/win-tic-tac-toe-strategies-190027489...

    How to win tic tac toe requires strategic thinking and planning to win the game or force a draw. When you’re the first one up, there is a simple strategy on how to win tic tac toe: put your ‘X ...

  7. nd game - Wikipedia

    en.wikipedia.org/wiki/Nd_game

    A n d game (or n k game) is a generalization of the combinatorial game tic-tac-toe to higher dimensions. [1] [2] [3] It is a game played on a n d hypercube with 2 players. [1] [2] [4] [5] If one player creates a line of length n of their symbol (X or O) they win the game. However, if all n d spaces are filled then the game is a draw. [4]

  8. OXO (video game) - Wikipedia

    en.wikipedia.org/wiki/OXO_(video_game)

    OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.

  9. Three men's morris - Wikipedia

    en.wikipedia.org/wiki/Three_men's_morris

    In tic-tac-toe, pieces are placed (or marks are made) until the board is full; if neither player has an orthogonal or diagonal line at this point, the game is a draw. Extended tic-tac-toe, like the three men's morris game, each player has three pieces, but when moving pieces, players must first move their first pieces, then the second pieces ...