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  2. Prodigy Math Game - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Math_Game

    The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master. These quests usually involve battling monsters in different areas of the in-game map. To participate in these quests, players must correctly answer math problems to cast spells. Prodigy Math was released in 2011 ...

  3. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.

  4. Timeline of mathematics - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_mathematics

    This is a timeline of pure and applied mathematics history.It is divided here into three stages, corresponding to stages in the development of mathematical notation: a "rhetorical" stage in which calculations are described purely by words, a "syncopated" stage in which quantities and common algebraic operations are beginning to be represented by symbolic abbreviations, and finally a "symbolic ...

  5. John G. Kemeny - Wikipedia

    en.wikipedia.org/wiki/John_G._Kemeny

    John George Kemeny (born Kemény János György; May 31, 1926 [1] – December 26, 1992) was a Hungarian-born American mathematician, computer scientist, and educator best known for co-developing [2] the BASIC programming language in 1964 with Thomas E. Kurtz.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  7. History of mathematics - Wikipedia

    en.wikipedia.org/wiki/History_of_mathematics

    The majority of Babylonian mathematical work comes from two widely separated periods: The first few hundred years of the second millennium BC (Old Babylonian period), and the last few centuries of the first millennium BC (Seleucid period). [20] It is named Babylonian mathematics due to the central role of Babylon as a place of study.

  8. Richard Rusczyk - Wikipedia

    en.wikipedia.org/wiki/Richard_Rusczyk

    Richard Rusczyk (/ ˈ r ʌ s ɪ k /; Polish: [ˈrustʂɨk]; born September 21, 1971) is the founder and chief executive officer of Art of Problem Solving Inc. (as well as the website, which serves as a mathematics forum and place to hold online classes) and a co-author of the Art of Problem Solving textbooks.

  9. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    Throughout the 1980s and 1990s, Saxon spoke out against mathematics education reform efforts that he believed would lead to a disaster in math and science education. He wrote or co-wrote a series of nine mathematics textbooks for kindergarten through high school which use an incremental teaching method often called "Saxon math".