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It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America. While in North America and Europe, two complementary versions of the game - Blue Version and White Version - exist, marketed simultaneously, this was not the case in Japan. The game was first released in a single version in this region.
Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.
All Game Boy titles have an original plot. Each game in the Game Boy series, excluding Mega Man V, features four bosses from its corresponding NES version and four bosses from the succeeding NES game in the series. I.e: the Game Boy version of Mega Man III features bosses from the NES versions of Mega Man 3 and Mega Man 4.
Mega Man Network Transmission incorporates aspects of action and platforming games similar to other Mega Man series, while retaining the strategy and role-playing elements of the Battle Network series. [10] [11] The player takes control of the protagonist Lan within the game's real world and his NetNavi MegaMan.EXE within its internet. [4]
Mega Man 3 [a] (stylized as Mega Man III) is a 1990 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original Mega Man series and was originally released in Japan on September 28, 1990.
Mega Man III [a] is an action-platform video game by Capcom for the Nintendo Game Boy.It is the third game in the handheld version of the Mega Man series. The game follows the title character Mega Man as he fights the evil Dr. Wily, whose latest attempt to conquer the world involves sucking energy from the Earth's core to power a new machine.
He also appears in the "Navi Mode" of Mega Man 3 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Character designer Keiji Inafune stated that "We wanted people to be unsure whether Proto Man was a friend or a foe. On one hand, he'd seem like a rival to Mega Man, but at the same time he'd seem like a comrade."
Mega Man Battle Chip Challenge was co-developed by Capcom Production Studio 2 and Inti Creates, the latter of which also developed Capcom's Mega Man Zero and Mega Man ZX series. [1] The game was first announced by Capcom on April 19, 2003. [10] It was subsequently shown at the World Hobby Fair in Japan on June 21, 2003. [11]