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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  3. LINPACK benchmarks - Wikipedia

    en.wikipedia.org/wiki/LINPACK_benchmarks

    The actual performance will always be lower than the peak performance. [2] The performance of a computer is a complex issue that depends on many interconnected variables. The performance measured by the LINPACK benchmark consists of the number of 64-bit floating-point operations, generally additions and multiplications, a computer can perform ...

  4. BogoMips - Wikipedia

    en.wikipedia.org/wiki/BogoMips

    BogoMips is a value that can be used to verify whether the processor in question is in the proper range of similar processors, i.e. BogoMips represents a processor's clock frequency as well as the potentially present CPU cache. It is not usable for performance comparisons among different CPUs. [4]

  5. IOPS - Wikipedia

    en.wikipedia.org/wiki/IOPS

    Input/output operations per second (IOPS, pronounced eye-ops) is an input/output performance measurement used to characterize computer storage devices like hard disk drives (HDD), solid state drives (SSD), and storage area networks (SAN).

  6. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    There are many other factors to consider when comparing the performance of CPUs, like the width of the CPU's data bus, the latency of the memory, and the cache architecture. The clock rate alone is generally considered to be an inaccurate measure of performance when comparing different CPUs families. Software benchmarks are more useful. Clock ...

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

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    mail.aol.com

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  9. Benchmark (computing) - Wikipedia

    en.wikipedia.org/wiki/Benchmark_(computing)

    A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.