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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  3. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  4. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    For example, an IBM PC with an Intel 80486 CPU running at 50 MHz will be about twice as fast (internally only) as one with the same CPU and memory running at 25 MHz, while the same will not be true for MIPS R4000 running at the same clock rate as the two are different processors that implement different architectures and microarchitectures ...

  5. System requirements - Wikipedia

    en.wikipedia.org/wiki/System_requirements

    The power of the central processing unit (CPU) is a fundamental system requirement for any software. Most software running on x86 architecture define processing power as the model and the clock speed of the CPU. Many other features of a CPU that influence its speed and power, like bus speed, cache, and MIPS are often ignored.

  6. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.344×10 12 GeForce GTX 480 in 2010 from Nvidia at its peak performance; 2.15×10 12: iPhone 15 Pro September 2023 A17 Pro processor; 4.64×10 12: Radeon HD 5970 in 2009 from AMD (under ATI branding) at its peak performance; 5.152×10 12: S2050/S2070 1U GPU Computing System from Nvidia; 11.3×10 12: GeForce GTX 1080 Ti in 2017; 13.7×10 12 ...

  7. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  8. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    [citation needed] The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely divided a machine's instructions are, but how long it takes to complete a ...

  9. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The useful work that can be done with any computer depends on many factors besides the processor speed. These factors include the instruction set architecture, the processor's microarchitecture, and the computer system organization (such as the design of the disk storage system and the capabilities and performance of other attached devices), the efficiency of the operating system, and the high ...