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Pokémon TCG Pocket centers around opening digital booster packs and collecting the cards inside. [8] Later on, the player can build decks with the cards to battle against other players. [9] A booster pack contains 5 cards and can be opened every 12 hours, which can be reduced by an hour with "Hourglasses".
Set (Japanese: 第1弾スターターパック & 第1弾拡張パック 1st Starter & Expansion Pack) is the name given to the first expansion of cards and Theme Decks for the Pokémon Trading Card Game. Released in Japan on October 20, 1996, one month after Bandai Pokémon Carddass 100 Pocket Monster Part 1 and in the United States on January ...
A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
The original full name of the franchise is Pocket Monsters (ポケットモンスター, Poketto Monsutā), which has been commonly abbreviated to Pokemon (ポケモン) since its launch. When the franchise was released internationally, the short form of the title was used, with an acute accent (´) over the e to aid in pronunciation. [ 14 ]
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Most ECGs are sold as complete sets (instead of starter decks and booster packs containing randomized cards) and are therefore not collectible as cards (only as sets; i.e. one can purchase a non-random deck or set of their choice, and then expand it with another non-random purchase of a deck or set, if available). [4] [8]
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The Pocket Players' Guide is book containing an expanded explanation for the rules of Magic, presenting examples as well as commentary, and a glossary for game terms, with sections on how to develop Magic decks, how to handle multiplayer games, rules for tournaments, and a full guide to every card in the latest edition at the time with notes on any cards already in publication whose function ...