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  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  3. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    ILD (also known as Interaural Intensity Difference) arises when the sound source is not centred, the listener's head partially shadows the ear opposite to the source, diminishing the intensity of the sound in that ear (particularly at higher frequencies). The pinnae filters the sound in a way that is directionally dependent. This is ...

  4. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  5. Binaural recording - Wikipedia

    en.wikipedia.org/wiki/Binaural_recording

    The 3Dio range of binaural microphones feature two silicone ear (pinna) moulds separated by 19 centimetres (7.5 in)—close to average distance between human ears. Microphones are placed inside the ears range from Primo EM172 in the Free Space and Free Space XLR models, to DPA 4060s in the Pro II model.

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    The latter presented a simpler approach that decouples the high and low polygonal mesh and allows the recreation of any attributes of the high-detail model (color, texture coordinates, displacements, etc.) in a way that is not dependent on how the low-detail model was created. The combination of storing normals in a texture, with the more ...

  7. Middle ear - Wikipedia

    en.wikipedia.org/wiki/Middle_ear

    The middle ear is the portion of the ear medial to the eardrum, and distal to the oval window of the cochlea (of the inner ear).. The mammalian middle ear contains three ossicles (malleus, incus, and stapes), which transfer the vibrations of the eardrum into waves in the fluid and membranes of the inner ear.

  8. Earmold - Wikipedia

    en.wikipedia.org/wiki/Earmold

    The texture of the earmold can have low, medium, or high viscosity. The lower type of viscosity will be soft while the higher viscosity is firm. It is thought that a higher viscosity will lead to a better impression of the ear canal while the lower viscosity may not fill in the ear canal as well. The type of viscosity to use is dependent on the ...

  9. Ultimate Ears - Wikipedia

    en.wikipedia.org/wiki/Ultimate_Ears

    Harvey left Ultimate Ears in 2007 after designing and producing the UE-10 Pro and then the UE-11, the first 3-way and 4-way (respectively) IEM products from Ultimate Ears. [9] Harvey said he was "forced out" by Allison who wished to strengthen his position as leader. [10] Ultimate Ears was acquired by Logitech in August 2008. [11]

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