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  2. PlayStation 3 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_technical...

    The PS3 supports both the USB EyeToy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can copy their old PS/PS2 game saves to a virtual memory card on the PS3's hard drive. [55] The PlayStation 3 can also use Memory Sticks to store and save data for PlayStation and PlayStation 2 software. [56]

  3. PlayStation 3 models - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_models

    A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...

  4. Power Processing Element - Wikipedia

    en.wikipedia.org/wiki/Power_Processing_Element

    The Power Processing Element (PPE) comprises a Power Processing Unit (PPU) and a 512 KB L2 cache.In most instances the PPU is used in a PPE. The PPU is a 64-bit dual-threaded in-order PowerPC 2.02 microprocessor core designed by IBM for use primarily in the game consoles PlayStation 3 and Xbox 360, but has also found applications in high performance computing in supercomputers such as the ...

  5. PlayStation 3 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3

    Technology magazine T3 gave the Super Slim model a positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don't know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new PS3 Slim is an obvious homage to the original PS3, minus the ...

  6. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Initial feature size (process node) was 0.5 micron (500 nm). [3] 850k – 1M transistors [4] Operating performance: 30 MIPS [5] Bus bandwidth 132 MB/s [6] One arithmetic/logic unit (ALU) One shifter; CPU cache RAM: 4 KB instruction cache [2] 1 KB data cache configured as a scratchpad [7] Geometry Transformation Engine (GTE)

  7. Comparison of PlayStation consoles - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_PlayStation...

    1 Power Processor Element (Primary), 8 Synergistic Processing Units (Secondary) Threads ? ? ? Clock speed 33.9 MHz 294.9 MHz 299 MHz 3.2 GHz GPU Cores ? ? ? Threads ? ? ? Clock speed 53 MHz 147 MHz 550 MHz Ray tracing No Memory 2 MB System RAM 1 MB VRAM 32 MB System RAM 4 MB VRAM 256 MB XDRAM 256 MB VRAM 256 MB XDRAM 256 MB GDDR3 SDRAM

  8. Cell (processor) - Wikipedia

    en.wikipedia.org/wiki/Cell_(processor)

    The EIB is a communication bus internal to the Cell processor which connects the various on-chip system elements: the PPE processor, the memory controller (MIC), the eight SPE coprocessors, and two off-chip I/O interfaces, for a total of 12 participants in the PS3 (the number of SPU can vary in industrial applications).

  9. List of PowerPC-based game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_PowerPC-based_game...

    In this case, it is PowerPC and Power ISA, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. Apple, IBM, and Motorola. Even though these consoles share much in regard to instruction set architecture , game consoles are still highly specialized computers so it is not common for games to be readily portable ...