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The game, with a very large 66" x 34" (168 cm x 86 cm) hex grid map of the United States from Pennsylvania to Texas, 1400 counters, and a 20-page rulebook, has been described as "Not for any but the most determined beginners because of its length and complexity." [1] Counters represent between 1,000 and 10,000 men (infantry) or 5,000 cavalry. [2]
The VAE is managed by the Army’s Office of Economic and Manpower Analysis (OEMA) at the United States Military Academy, West Point. OEMA director Colonel Casey Wardynski is the originator of the Army Game Project. [5] The army spent about $9 million building four versions of the Virtual Army Experience, Col. Wardynski said. [6] Col.
The game contains a set of earphones for the player to wear, allowing the player to hear communications from headquarters and other battle zone units. Game options are point-and-click and displayed on a graphic of tank hardware which is the activation command. The player uses a map overlay to navigate the tank to a sector.
America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their ...
U.S.A.A.F. - United States Army Air Force is a 1985 computer wargame designed by Gary Grigsby published by Strategic Simulations. U.S.A.A.F. won positive reviews but sold poorly. In 1999, it received a spiritual successor under the name Battle of Britain, designed by Grigsby and Keith Brors and published by TalonSoft.
Jane's USAF: United States Air Force is a combat flight simulation video game developed by Israeli studio Pixel Multimedia and released in 1999 as part of Jane's Combat Simulations series. The game is set from the late 1960s to the early 2000s and it is a jet aircraft survey simulation featuring satellite imagery for terrain which allowed quite ...
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JFK Reloaded was developed by Traffic Management Limited (trade name: Traffic Games), a company based in Stirling, Scotland. [10] [11] The company's founder and managing director, Kirk Ewing, had previously worked at VIS Entertainment as the creative director for the 2002 game State of Emergency, which had been criticized for replicating the 1999 Seattle WTO protests.
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