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  2. Discrete global grid - Wikipedia

    en.wikipedia.org/wiki/Discrete_global_grid

    The right aside illustration show 3 boundary maps of the coast of Great Britain. The first map was covered by a grid-level-0 with 150 km size cells. Only a grey cell in the center, with no need of zoom for detail, remains level-0; all other cells of the second map was partitioned into four-cells-grid (grid-level-1), each with 75 km.

  3. Quadrilateralized spherical cube - Wikipedia

    en.wikipedia.org/wiki/Quadrilateralized...

    Development of the quadrilateralized spherical cube projection on an Earth model [1] In mapmaking, a quadrilateralized spherical cube, or quad sphere for short, is an equal-area polyhedral map projection and discrete global grid scheme for data collected on a spherical surface (either that of the Earth or the celestial sphere).

  4. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Popko, Edward S. (2012). "Chapter 8. Subdivision schemas, 8.1 Geodesic Notation, 8.2 Triangulation number 8.3 Frequency and Harmonics 8.4 Grid Symmetry 8.5 Class I: Alternates and fords 8.5.1 Defining the Principal triangle 8.5.2 Edge Reference Points". Divided spheres: Geodesics & the Orderly Subdivision of the Sphere

  5. Branch-decomposition - Wikipedia

    en.wikipedia.org/wiki/Branch-decomposition

    Branch decomposition of a grid graph, showing an e-separation.The separation, the decomposition, and the graph all have width three. In graph theory, a branch-decomposition of an undirected graph G is a hierarchical clustering of the edges of G, represented by an unrooted binary tree T with the edges of G as its leaves.

  6. Geodesic grid - Wikipedia

    en.wikipedia.org/wiki/Geodesic_grid

    Some of these numerical analysis techniques (such as finite differences) require the area of interest to be subdivided into a grid — in this case, over the shape of the Earth. Geodesic grids can be used in video game development to model fictional worlds instead of the Earth. They are a natural analog of the hex map to a spherical surface. [14]

  7. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce

  8. Domino tiling - Wikipedia

    en.wikipedia.org/wiki/Domino_tiling

    In geometry, a domino tiling of a region in the Euclidean plane is a tessellation of the region by dominoes, shapes formed by the union of two unit squares meeting edge-to-edge. Equivalently, it is a perfect matching in the grid graph formed by placing a vertex at the center of each square of the region and connecting two vertices when they ...

  9. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    1969 Schumacker et al. [1] published a report that described how carefully positioned planes in a virtual environment could be used to accelerate polygon ordering. The technique made use of depth coherence, which states that a polygon on the far side of the plane cannot, in any way, obstruct a closer polygon.