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In cloud computing, an availability zone is a subset of an IT infrastructure system that shares no service-critical components (including power, cooling and access) with any other availability zone.
Cosmos DB databases can be configured to be available in any of the Microsoft Azure regions (54 regions as of December 2018), letting application developers place their data closer to where their users are. [13] Each container's data gets transparently replicated across all configured regions.
Microsoft Azure, or just Azure (/ˈæʒər, ˈeɪʒər/ AZH-ər, AY-zhər, UK also /ˈæzjʊər, ˈeɪzjʊər/ AZ-ure, AY-zure), [5] [6] [7] is the cloud computing platform developed by Microsoft. It has management, access and development of applications and services to individuals, companies, and governments through its global infrastructure.
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...
Arista Networks, Inc. (formerly Arastra) [3] is an American computer networking company headquartered in Santa Clara, California.The company designs and sells multilayer network switches to deliver software-defined networking (SDN) for large datacenter, cloud computing, high-performance computing, and high-frequency trading environments.
This is a list of regions of California, organized by location. Northern California. Central California. Central California. Central Valley; Central Coast (North) ...
The worst-case latency requirement is defined as 2 ms for Class A and 50 ms for Class B, but has been shown to be unreliable. [5] [6] The per-port peer delay provided by gPTP and the network bridge residence delay are added to calculate the accumulated delays and ensure the latency requirement is met. Control traffic has the third-highest ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.