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  2. Comparison of color models in computer graphics - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_color_models...

    A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.)

  3. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Without lighting models, replicating lighting effects as they occur in the natural world would require more processing power than is practical for computer graphics. [14] This lighting, or illumination model's purpose is to compute the color of every pixel or the amount of light reflected for different surfaces in the scene. [15]

  4. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per-pixel color values. Per-pixel lighting is commonly used with techniques, such as blending, alpha blending, alpha ...

  5. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  6. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  7. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  8. Intelligent lighting - Wikipedia

    en.wikipedia.org/wiki/Intelligent_lighting

    In 1978 a Dallas, Texas-based lighting and sound company called Showco began developing a lighting fixture that changed color by rotating dichroic filters. During its development, the designers decided to add motors to motorize pan and tilt. They demonstrated the fixture for the band Genesis in a barn in England in 1980. The band decided to ...

  9. HCL color space - Wikipedia

    en.wikipedia.org/wiki/HCL_color_space

    The "attribute of a visual sensation according to which the perceived color of an area appears to be more or less chromatic". [8] The HSL and HSV color spaces are more intuitive translations of the RGB color space, because they provide a single hue number. However, their luminance variation does not match the way humans perceive color.

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