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  2. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers. In graph theory, the image provides a simplified view of a network, where each of the numbers represents a different node.

  3. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    A node of a point quadtree is similar to a node of a binary tree, with the major difference being that it has four pointers (one for each quadrant) instead of two ("left" and "right") as in an ordinary binary tree. Also a key is usually decomposed into two parts, referring to x and y coordinates. Therefore, a node contains the following ...

  4. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    An internal node (also known as an inner node, inode for short, or branch node) is any node of a tree that has child nodes. Similarly, an external node (also known as an outer node, leaf node, or terminal node) is any node that does not have child nodes. The height of a node is the length of the longest downward path to a leaf from that node ...

  5. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    Each node in an octree subdivides the space it represents into eight octants. In a point region (PR) octree, the node stores an explicit three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix-based (MX) octree, the subdivision point is ...

  6. 2–3–4 tree - Wikipedia

    en.wikipedia.org/wiki/2–3–4_tree

    The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes; a 3-node has two data elements, and if internal has three child nodes; a 4-node has three data elements, and if internal has four child nodes;

  7. B+ tree - Wikipedia

    en.wikipedia.org/wiki/B+_tree

    The purpose of the delete algorithm is to remove the desired entry node from the tree structure. We recursively call the delete algorithm on the appropriate node until no node is found. For each function call, we traverse along, using the index to navigate until we find the node, remove it, and then work back up to the root.

  8. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    record Node { data; // The data being stored in the node Node next // A reference [2] to the next node, null for last node } record List { Node firstNode // points to first node of list; null for empty list} Traversal of a singly linked list is simple, beginning at the first node and following each next link until reaching the end:

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.