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  2. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Without lighting models, replicating lighting effects as they occur in the natural world would require more processing power than is practical for computer graphics. [14] This lighting, or illumination model's purpose is to compute the color of every pixel or the amount of light reflected for different surfaces in the scene. [ 15 ]

  3. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  4. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Real-time applications, such as video games, usually implement per-pixel lighting through the use of pixel shaders, allowing the GPU hardware to process the effect. The scene to be rendered is first rasterized onto a number of buffers storing different types of data to be used in rendering the scene, such as depth, normal direction, and diffuse color.

  5. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  6. Daylighting (architecture) - Wikipedia

    en.wikipedia.org/wiki/Daylighting_(architecture)

    Another prescriptive approach is a method that uses two types of side-lighting, and three types of top-lighting to determine if a minimum of 75% daylighting is achieved in the occupied spaces. A third approach uses indoor light measurements showing that between 108 and 5,400 lux have been achieved in the space.

  7. Fluorescent-lamp formats - Wikipedia

    en.wikipedia.org/wiki/Fluorescent-lamp_formats

    G5 bi-pin: Slim lamps. Power ratings and lengths not standardized (and not the same) between different manufacturers T5 T16 5 ⁄ 8: 15.9 G5 bi-pin; 2GX13 quad-pin; G10q quad-pin; Original 4–13 W miniature fluorescent range from 1950s or earlier. [1] Two newer ranges, high-efficiency (HE) 14–35 W, and high-output (HO) 24–80 W, introduced ...

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Power of the distance – For a given point at a distance x from the light source, the light intensity received is proportional to 1/x n. None (n = 0) – The light intensity received is the same regardless of the distance between the point and the light source.

  9. Luminous efficacy - Wikipedia

    en.wikipedia.org/wiki/Luminous_efficacy

    Luminous efficacy of radiation measures the fraction of electromagnetic power which is useful for lighting. It is obtained by dividing the luminous flux by the radiant flux. [4] Light wavelengths outside the visible spectrum reduce luminous efficacy, because they contribute to the radiant flux, while the luminous flux of such light is zero ...