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  2. Mirrors and Reflections - Wikipedia

    en.wikipedia.org/wiki/Mirrors_and_Reflections

    Mirrors and Reflections: The Geometry of Finite Reflection Groups is an undergraduate-level textbook on the geometry of reflection groups.It was written by Alexandre V. Borovik and Anna Borovik and published in 2009 by Springer in their Universitext book series.

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    GeoGebra is software that combines geometry, algebra and calculus for mathematics education in schools and universities. It is available free of charge for non-commercial users. [6] License: open source under GPL license (free of charge) Languages: 55; Geometry: points, lines, all conic sections, vectors, parametric curves, locus lines

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...

  5. Symmetry (geometry) - Wikipedia

    en.wikipedia.org/wiki/Symmetry_(geometry)

    A drawing of a butterfly with bilateral symmetry, with left and right sides as mirror images of each other.. In geometry, an object has symmetry if there is an operation or transformation (such as translation, scaling, rotation or reflection) that maps the figure/object onto itself (i.e., the object has an invariance under the transform). [1]

  6. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  7. Amiga Reflections - Wikipedia

    en.wikipedia.org/wiki/Amiga_Reflections

    Amiga Reflections is 3D modeling and rendering software developed by Carsten Fuchs for the Amiga. It was later renamed Monzoom. The first bookware release was 1989, and contained a book and a floppy disk. The book was the manual and had some tutorials explaining how a raytracer works. The floppy contained the software with some models and examples.

  8. Reflection symmetry - Wikipedia

    en.wikipedia.org/wiki/Reflection_symmetry

    In mathematics, reflection symmetry, line symmetry, mirror symmetry, or mirror-image symmetry is symmetry with respect to a reflection. That is, a figure which does not change upon undergoing a reflection has reflectional symmetry. In 2-dimensional space, there is a line/axis of symmetry, in 3-dimensional space, there is a plane of symmetry.

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    A glide reflection line parallel to a true reflection line already implies this situation. This corresponds to wallpaper group cm. The translational symmetry is given by oblique translation vectors from one point on a true reflection line to two points on the next, supporting a rhombus with the true reflection line as one of the diagonals. With ...

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