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Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
A further convention proposed by FlickrFly adds tags to specify the suggested viewing angle and range when the geotagged location is viewed in Google Earth: ge:head=225.00 ge:tilt=45.00 ge:range=560.00. These three tags would indicate that the camera is pointed heading 225° (south west), has a 45° tilt and is 560 metres from the subject.
Mobile applications for accessing EarthCam's live webcams and for clients to control their private cameras are available for Apple Inc. or Android (operating system) devices. EarthCam and other live webcam services have a huge impact on entertainment and business, allowing for online "travel," meetings, and easy access to knowledge. [1]
The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.
Most cameras sold today do not contain a built-in GPS receiver; however, an external location-aware device, such as a hand-held GPS logger, can still be used with a non-GPS digital camera for geotagging. The photo is taken without geographical information and is processed later using software in conjunction with the GPS data.
Formulas for the Web Mercator are fundamentally the same as for the standard spherical Mercator, but before applying zoom, the "world coordinates" are adjusted such that the upper left corner is (0, 0) and the lower right corner is ( , ): [7] = ⌊ (+) ⌋ = ⌊ ( [ (+)]) ⌋ where is the longitude in radians and is geodetic latitude in radians.
Live preview on LCD. The concept for cameras with live preview largely derives from electronic TV cameras.Until 1995 most digital cameras did not have live preview, and it was more than ten years after this that the higher end digital single-lens reflex cameras (DSLR) adopted this feature, as it is fundamentally incompatible with the swinging-mirror single-lens reflex mechanism.
High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.