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  2. Buffon's needle problem - Wikipedia

    en.wikipedia.org/wiki/Buffon's_needle_problem

    In probability theory, Buffon's needle problem is a question first posed in the 18th century by Georges-Louis Leclerc, Comte de Buffon: [1] Suppose we have a floor made of parallel strips of wood, each the same width, and we drop a needle onto the floor. What is the probability that the needle will lie across a line between two strips?

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    The 100 prisoners problem has different renditions in the literature. The following version is by Philippe Flajolet and Robert Sedgewick: [1] The director of a prison offers 100 death row prisoners, who are numbered from 1 to 100, a last chance. A room contains a cupboard with 100 drawers.

  4. Coupon collector's problem - Wikipedia

    en.wikipedia.org/wiki/Coupon_collector's_problem

    In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests. It asks the following question: if each box of a given product (e.g., breakfast cereals) contains a coupon, and there are n different types of coupons, what is the probability that more than t boxes need to be bought ...

  5. Newton–Pepys problem - Wikipedia

    en.wikipedia.org/wiki/Newton–Pepys_problem

    The Newton–Pepys problem is a probability problem concerning the probability of throwing sixes from a certain number of dice. [1] In 1693 Samuel Pepys and Isaac Newton corresponded over a problem posed to Pepys by a school teacher named John Smith. [2] The problem was: Which of the following three propositions has the greatest chance of success?

  6. Category:Probability problems - Wikipedia

    en.wikipedia.org/wiki/Category:Probability_problems

    Pages in category "Probability problems" The following 31 pages are in this category, out of 31 total. ... This page was last edited on 1 November 2019, ...

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The host always reveals a goat and always offers a switch. If and only if he has a choice, he chooses the leftmost goat with probability p (which may depend on the player's initial choice) and the rightmost door with probability q = 1 − p. [38] [34] If the host opens the rightmost ( P=1/3 + q/3 ) door, switching wins with probability 1/(1+q).

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