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Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
Producer Leslie Benzies described Grand Theft Auto III as a "crime simulation game". [6] Rockstar offered Grand Theft Auto III to Microsoft Game Studios as an Xbox exclusive, but Microsoft declined due to its adult nature and poorly-performing predecessors. [20] [21] The game was released for the PlayStation 2 on 23 October 2001 in North America.
The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
In 2006, Grand Theft Auto was featured in a list of British design icons in the Great British Design Quest organised by the BBC and the Design Museum. [6] In 2013, The Telegraph ranked Grand Theft Auto among Britain's most successful exports. [7] The series has also been controversial for its adult nature and violent themes, as well as for cut ...
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach ), the single-player story follows mobster Tommy Vercetti 's rise to power after being released from prison and becoming caught up in an ...
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Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.