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Third-person view, a point of view in video games where the camera is positioned above the player character or characters; Third-person (video games), a graphical perspective used in video games Third-person shooter, a genre of 3D shooters with a third-person point of view; The Third Person, a graphic novel by Emma Grove; Third Person (band), a ...
There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.
Spanish personal pronouns have distinct forms according to whether they stand for the subject or object, and third-person pronouns make an additional distinction for direct object or indirect object , and for reflexivity as well. Several pronouns also have special forms used after prepositions.
Point-of-view, or simply p.o.v., camera angles record the scene from a particular player's viewpoint. The point-of-view is an objective angle, but since it falls between the objective and subjective angle, it should be placed in a separate category and given special consideration. A point-of-view shot is as close as an objective shot can ...
The extra categories may be termed fourth person, fifth person, etc. Such terms are not absolute but can refer, depending on context, to any of several phenomena. Some Algonquian languages and Salishan languages divide the category of third person into two parts: proximate for a more topical third person, and obviative for a less topical third ...
La forma/manera en que/en la que/como reaccionasteis = "The way that/in which/how you reacted" (en que is the most common and natural, like "that" or the null pronoun in English; but como is possible, as "how" is in English) Note that mismo tends to require que: Lo dijo del mismo modo que lo dije yo = "She said it the same way [that] I did"
Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]
That is, no individual speaker is identified; the narrator is a member of a group that acts as a unit. The first-person-plural point of view occurs rarely but can be used effectively, sometimes as a means to increase the concentration on the character or characters the story is about. Examples include: