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Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D
LuaTeX is a TeX-based computer typesetting system which started as a version of pdfTeX with a Lua scripting engine embedded. After some experiments it was adopted by the TeX Live distribution as a successor to pdfTeX (itself an extension of ε-TeX, which generates PDFs).
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
This essay explains various issues about the execution speed and performance of Lua script in Wikipedia. The speed of using Lua modules can vary greatly, compared to similar markup-based templates, often ranging from 4x-8x times faster, or 180,000x faster when scanning text strings, which can exceed the 500-character parser-function markup limit as 64,000 characters or more.
Also, unlike wp:templates which can be run interactively by edit-preview, the Lua script must be tested by show-preview (or run preview) of another page which uses a template which #invokes the Lua module being edited. In general, make one small change at a time, do a run show-preview, and save after a few good changes to have a version to ...
The Lua language has allowed misspelled, or uninitialized, variables to be used in a script which can eventually cause "script error" while giving no other indication of the misspelled name or invalid data.
The Aurora Protocol is a link layer communications protocol for use on point-to-point serial links. Developed by Xilinx, it is intended for use in high-speed (gigabits/second and more) connections internally in a computer or in an embedded system. It uses either 8b/10b encoding or 64b/66b encoding.