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Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
Leadwerks Game Engine uses Lua for user scripts. [13] Lego Mindstorms NXT and NXT 2.0 can be scripted with Lua using third-party software. [14] lighttpd web server uses Lua for hook scripts as well as a modern replacement for the Cache Meta Language. LÖVE, a 2D game framework for Lua (programming language). [15]
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
For Template:Interlanguage link, I'd love to have a script that will check the page for the following two common bad styles of linking: 1) a regular external link to another wik as found for example here, and 2) stuff like pl:Polska (often hidden under a pipe) and covert them to Ills. This shouldn't be that hard to code (I hope), but I am not ...
This essay explains various issues about the execution speed and performance of Lua script in Wikipedia. The speed of using Lua modules can vary greatly, compared to similar markup-based templates, often ranging from 4x-8x times faster, or 180,000x faster when scanning text strings, which can exceed the 500-character parser-function markup limit as 64,000 characters or more.
LuaRocks is a package manager for the Lua programming language that provides a standard format for distributing Lua modules (in a self-contained format called a "rock"), a tool designed to easily manage the installation of rocks, and a server for distributing them. While not included with the Lua distribution, it has been called the "de facto ...
Also, unlike wp:templates which can be run interactively by edit-preview, the Lua script must be tested by show-preview (or run preview) of another page which uses a template which #invokes the Lua module being edited. In general, make one small change at a time, do a run show-preview, and save after a few good changes to have a version to ...
Wingaim users who haven't installed activeperl, download activeperl 5.8 first, as per Perl plugin support, then reinstall gaim. Download the Linkify Perl script from sourceforge. Copy it to your plugins directory (~/.gaim/plugins or C:\Program Files\Gaim\plugins) as described in How do I use perl scripts with Gaim?