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All 16 colors can be present in one screen. However, 4 can be present in one 4 x 8 cell in multicolor mode, and three of those colors must be shared. 2 colors can be present in every 8 x 8 cell in high resolution mode. 320 x 200 in high resolution mode 160 x 200 in multicolor mode CGA 16 color mode:
EGA for IBM PC/AT (1984) Medium and high resolution 16-color graphic modes, out of 64 (2 bits for each of red, green, and blue). Atari ST (1985) Low 16-, medium 4-color and high resolution monochrome modes, out of 512 (3 bits for each of red, green, and blue) or 4096 (4 bits each) on STe. Commodore Amiga OCS (1985)
In this mode, the video picture is stored as a simple bitmap, with one bit per pixel setting the color to "foreground" or "background". By default the colors are black and bright white, but the foreground color can be changed to any entry in the 16-color CGA palette. The background color cannot be changed from black on an original IBM CGA card.
The Hercules graphics mode is similar to the CGA high-resolution (640 × 200) two-color mode; the video buffer contains a packed-pixel bitmap (eight pixels per byte, one bit per pixel) with the same byte format—including the pixel-to-bit mapping and byte order—as the CGA two-color graphics mode, and the video buffer is also split into ...
On displays designed for the IBM PC, setting a color "bright" added ⅓ of the maximum to all three channels' brightness, so the "bright" colors were whiter shades of their 3-bit counterparts. Each of the other bits increased a channel by ⅔, except that dark yellow had only ⅓ green and was therefore brown instead of ochre.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
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