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Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017).
After another hiatus, MercurySteam developed a remake of Metroid II: Return of Samus, Metroid: Samus Returns (2017) for the handheld Nintendo 3DS, followed by Metroid Dread (2021) for the Nintendo Switch. Metroid Prime 4: Beyond is scheduled for 2025. As of September 2012, the Metroid series had sold over 17.44 million copies. [2]
Two-volume manga, tells the backstory of Samus Aran up to the events of Metroid. Written by Kouji Tazawa (script) and Kenji Ishikawa (art). [68] [69] The first two chapters of Volume 1 received an online version with color and sound effects. [70] [71] Metroid Prime 2: Echoes: Comic Bom Bom: July 2005–January 2006 Notes:
Other than Samus and the titular Metroids, Ridley is the only character that has appeared consistently throughout most of the games in the series (the exceptions being Metroid II: Return of Samus for the Game Boy, Metroid Prime 2: Echoes for the GameCube, Metroid Prime Hunters for the Nintendo DS, Metroid Prime: Federation Force for the ...
The SA-X was designed to mimic Samus' movements and actions, with designer Yoshio Sakamoto identifying such a concept as unsettling. The concept of being chased by the SA-X was reused in the video game Metroid Dread with the antagonists, the EMMI, as Sakamoto wanted to reproduce that tension.
In the events of the first Metroid, bounty hunter Samus Aran foiled the Space Pirates' plans to use the newly discovered lifeform known as Metroids. Some time later, the Galactic Federation, concerned by the events that transpired, resolved to ensure that the Metroids' power could never again be used by the Pirates, and sent several teams to the Metroid's home planet SR388 to destroy the ...
[2] Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
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