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A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane ...
When motion involving large displacements is the main objective of study (e.g. for analyzing the motion of satellites), a deformable body may be approximated as a rigid body (or even a particle) in order to simplify the analysis. The degree of freedom of a system can be viewed as the minimum number of coordinates required to specify a ...
The generation of a bicylinder Calculating the volume of a bicylinder. A bicylinder generated by two cylinders with radius r has the volume =, and the surface area [1] [6] =.. The upper half of a bicylinder is the square case of a domical vault, a dome-shaped solid based on any convex polygon whose cross-sections are similar copies of the polygon, and analogous formulas calculating the volume ...
The solver is a set of computation algorithms that solve equations of motion. Types of components that can be studied through multibody simulation range from electronic control systems to noise, vibration and harshness. [7] Complex models such as engines are composed of individually designed components, e.g. pistons and crankshafts. [8]
In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. They are named in honour of Leonhard Euler. Their general vector form is
Serial and parallel manipulator systems are generally designed to position an end-effector with six degrees of freedom, consisting of three in translation and three in orientation. This provides a direct relationship between actuator positions and the configuration of the manipulator defined by its forward and inverse kinematics .
Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all. Or there may be one or two points of intersection. [1] Or a line may lie along the surface of a cylinder, parallel to its axis ...
This formula holds whether or not the cylinder is a right cylinder. [7] This formula may be established by using Cavalieri's principle. A solid elliptic right cylinder with the semi-axes a and b for the base ellipse and height h. In more generality, by the same principle, the volume of any cylinder is the product of the area of a base and the ...