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  2. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.

  3. Universal Character Set characters - Wikipedia

    en.wikipedia.org/wiki/Universal_Character_Set...

    In addition, there is a contiguous range of another 32 noncharacter code points in the BMP: U+FDD0..U+FDEF. Software implementations are free to use these code points for internal use. One particularly useful example of a noncharacter is the code point U+FFFE. This code point has the reverse UTF-16/UCS-2 byte sequence of the byte order mark (U

  4. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    A code point is represented by a sequence of code units. The mapping is defined by the encoding. Thus, the number of code units required to represent a code point depends on the encoding: UTF-8: code points map to a sequence of one, two, three or four code units. UTF-16: code units are twice as long as 8-bit code units.

  5. Unicode character property - Wikipedia

    en.wikipedia.org/wiki/Unicode_character_property

    The number of code points in each block must be a multiple of 16. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code points outside of an existing block have the default value "No_block".

  6. Universal Coded Character Set - Wikipedia

    en.wikipedia.org/wiki/Universal_Coded_Character_Set

    A range of code points in the S (Special) Zone of the BMP remains unassigned to characters. UCS-2 disallows use of code values for these code points, but UTF-16 allows their use in pairs. Unicode also adopted UTF-16, but in Unicode terminology, the high-half zone elements become "high surrogates" and the low-half zone elements become "low ...

  7. Unicode input - Wikipedia

    en.wikipedia.org/wiki/Unicode_input

    Unicode characters are distinguished by code points, which are conventionally represented by "U+" followed by four, five or six hexadecimal digits, for example U+00AE or U+1D310. Characters in the Basic Multilingual Plane (BMP), containing modern scripts – including many Chinese and Japanese characters – and many symbols, have a 4-digit code.

  8. Unicode and HTML - Wikipedia

    en.wikipedia.org/wiki/Unicode_and_HTML

    Web pages authored using HyperText Markup Language may contain multilingual text represented with the Unicode universal character set.Key to the relationship between Unicode and HTML is the relationship between the "document character set", which defines the set of characters that may be present in an HTML document and assigns numbers to them, and the "external character encoding", or "charset ...

  9. Comparison of Unicode encodings - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Unicode...

    For U+0800 to U+FFFF, the remaining characters in the Basic Multilingual Plane and capable of representing the rest of the characters of most of the world's living languages, UTF-8 needs 24 bits to encode a character while UTF-16 needs 16 bits and UTF-32 needs 32. Code points U+010000 to U+10FFFF, which represent characters in the supplementary ...