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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Basis point - Wikipedia

    en.wikipedia.org/wiki/Basis_point

    A related concept is one part per ten thousand, ⁠ 1 / 10,000 ⁠.The same unit is also (rarely) called a permyriad, literally meaning "for (every) myriad (ten thousand)". [4] [5] If used interchangeably with basis point, the permyriad is potentially confusing because an increase of one basis point to a 10 basis point value is generally understood to mean an increase to 11 basis points; not ...

  4. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [note 1] [1] [2] This number is often expressed as a percentage (%), ranging from 0% to ...

  5. Bayes' theorem - Wikipedia

    en.wikipedia.org/wiki/Bayes'_theorem

    Bayes' theorem applied to an event space generated by continuous random variables X and Y with known probability distributions. There exists an instance of Bayes' theorem for each point in the domain. In practice, these instances might be parametrized by writing the specified probability densities as a function of x and y.

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    A little algebra shows that the distance between P and M (which is the same as the orthogonal distance between P and the line L) (¯) is equal to the standard deviation of the vector (x 1, x 2, x 3), multiplied by the square root of the number of dimensions of the vector (3 in this case).

  8. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    One may also round half away from zero (or round half toward infinity), a tie-breaking rule that is commonly taught and used, namely: If the fractional part of x is exactly 0.5, then y = x + 0.5 if x is positive, and y = x − 0.5 if x is negative.

  9. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, the number 2469/200 is a floating-point number in base ten with five digits: / = = ⏟ ⏟ ⏞ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346.