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to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
Do-support (sometimes referred to as do-insertion or periphrastic do), in English grammar, is the use of the auxiliary verb do (or one of its inflected forms e.g. does), to form negated clauses and constructions which require subject–auxiliary inversion, such as questions.
The word ganbaru is often translated as "doing one's best", but in practice, it means doing more than one's best. [2] The word emphasizes "working with perseverance" [3] or "toughing it out". [4] Ganbaru means "to commit oneself fully to a task and to bring that task to an end". [5] It can be translated as persistence, tenacity, doggedness, and ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
Hindi - The common phrases are (1) सूरज पश्चिम से उगा है ("sun has risen from the west") and (2) बिन मौसम की बरसात ("when it rains when it's not the season to rain"). The second one is also used to denote something unexpected/untimely as much as improbable.
In Writing Without Teachers, a more recent take on the role of draft documents, Peter Elbow characterizes a draft less as a first attempt at a predetermined final point and more as an attempt at exploring and where a final version might end up. As he puts it, "[w]riting is a way to end up thinking something you couldn’t have started out ...
Chiefs increase lead for No. 1 seed. The Chiefs create a lot of their own luck, but they have caught breaks this season. They've been living right in close games, winning each game they've been in ...
"Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]