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They claim that gamification occurs only when learning happens in a non-game context, such as a school classroom. Under this classification, when a series of game elements is arranged into a "game layer," or a system which operates in coordination with learning in regular classrooms, then gamification of learning occurs. [9] Other examples of ...
Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...
This page documents templates related to games. Note that infobox templates shown below are examples, purely for demonstration purposes. Therefore some information has been omitted to reduce the size of the template transclusion on this page.
Example template that creates a small box saying it is an example. Template parameters [Edit template data] Parameter Description Type Status No parameters specified The above documentation is transcluded from Template:Example/doc. (edit | history) Editors can experiment in this template's sandbox (edit | diff) and testcases (create) pages. Add categories to the /doc subpage. Subpages of this ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Wikipedia:Navigation templates, templates that link between multiple articles belonging to the same topic; Wikipedia:List of infoboxes for infoboxes, which are small panels that summarize key features of the page's subject. Wikipedia:Categorization for templates used for categories; Wikipedia:Citation templates for templates used to format ...
[10] [11] Known as the gamification of learning, using game elements in non-game contexts extracts the properties of games from within the game context, and applies them to a learning context such as the classroom. Another positive aspect of video games is its conducive character towards the involvement of a person in other cultural activities.
The content from a template titled Template:foo can be added into a Wikipedia page by editing a page and typing {{foo}} into it. When then viewing the page, {{foo}} is automatically replaced by the content of the page "Template:foo". If the page "Template:foo" is later altered, all the pages with {{foo}} in them will change automatically.